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rockinfo.txt
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1995-10-22
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204 lines
ROCK - INSTRUCTIONS
INTRODUCTION
THE AIM OF THE GAME...
The goal is for players to survive the perils of the caves, collecting
valuable diamonds and destroying (or avoiding) baddies. Enough diamonds
must be collected in each cave to open the exit (signified by a white
flash/sound), allowing progress to the next...
THE CAST...
THE PLAYERS
Syd & Sid - Two reasonable dudes, who just want to get the game finished,
so that they can sit back, relax and watch the end sequence!
Each player starts the game with 3 lives. A free life is awarded
every 1000pts.
EARTH
Players automatically digs through this when walking around the caves,
leaving a tunnel behind. Earth supports rocks and diamonds and acts as a
barrier against baddies.
ROCKS
Rocks are affected by gravity and will topple, if not supported by earth.
DIAMONDS
Collecting diamonds increases players' score. On collecting a certain number
of diamonds, the exit will open allowing the level to be completed.
As with rocks, diamonds are affected by gravity and will kill the player or
any baddies they fall onto.
TITANIUM WALLS
This type of wall is totally indestructible and forms the cave perimeter.
BRICK WALLS
These can be damaged or destroyed by explosion.
MAGIC WALLS
Magic walls are similar to brick walls, but are semi-permiable.
When rocks fall through a magic wall, they are transformed into diamonds,
but if diamonds fall through, they are turned into rocks.
A magic wall is activated by dropping a rock or a diamond onto it. Once this
happens, the wall will seem to move, but beware - this effect only lasts
for a short time.
Before activating a magic wall, a space must be cleared underneath it for
the transformed rocks and diamonds to fall.
GUARDIANS
These baddies roam aruond the caves and will kill a player on contact. When
killed, guardians explode causing proximity damage.
SUPER GUARDIANS
Similar to guardians, but when killed, or touch slime, they explode
into a shower of diamonds.
SLIME
This harmless creature grows slowly through earth and tunnels. When slime is
fully enclosed and can no longer grow, it suffocates and turns to diamonds,
however if the slime grows too big, it will die and turn into rocks.
ENTRANCE
Players' starting position within a cave.
EXIT
Players must collect the required amount of diamonds, then head for this
point.
CONTROLS
KEY GAME MENU
UP Player up Move cursor up
DOWN Player down Move cursor down
LEFT Player left Change option
RIGHT Player right Change option
FIRE Push, pick up, dig Select option
F10 Pause
<ESC> Abandon current life Exit
SHIFT+<ESC> Return to the Main Menu
THE MAIN MENU
On the title screen, you are presented with a menu, containing the following
three options, with the current option highlighted by the bouncing cursor.
START GAME
Starts the game
CAVE - *
Selects the starting cave (Registered version only)
SETUP
Enters the game setup menu
THE SETUP MENU
From here you can modify many aspects of the game, using the following
options and sub-menus.
CONTROLS
Enters the controls menu
SOUND
Turn sound on/off
GAME OPTIONS
Enters the game options menu
ONE PLAYER
Toggle between one and two player mode
SAVE SETUP
Saves game setup to disk
FINISHED
Returns to the main menu
THE CONTROLS MENU
Allows keyboard or joystick selection and modification.
KEYBOARD
Toggles between keyboard and joystick control. If joystick is selected
and has not been calibrated, the CALIBRATE option will automatically
be selected (see below for more information on joystick calibration)
REDEFINE KEYS
Allows the player to specify alternative keyboard controls
(default controls are the cursor keys and the spacebar)
CALIBRATE
Before the game can be played using a joystick, it must first be
calibrated. Follow the on-screen prompts...
FINISHED
Returns to the setup menu
THE GAME OPTIONS MENU
Allows display aspects of the game to be changed.
SCREEN SIZE:1
A size of 1 gives the largest display with 5 giving the smallest
Setting the screen size to 0 gives a custom display, but requires
a fast CPU/VGA card
SMOOTH SCROLL
Toggles between smooth/rough scrolling
SHUDDER ON
If enabled, the playing area shudders when multiple rocks fall or an
explosion occurs
BRIGHTNESS
Increases or decreases screen brightness
FINISHED
Returns to the controls menu
REQUIREMENTS
In order to play this game, you need at least:
Color VGA
386/33 CPU
512k RAM
VGA Graphics
1MB hard disk space